Wednesday, December 20, 2017

A new, better renderer class!

Boring code update maybe, but I spent the day rewriting and improving the renderer class-- it's less hard-coded, shorter, includes behind-layers, and it now organizes the sprites by their sorting order.

Capes and long hair behind the figure? Not a problem.

This means that as soon as we move servers in the next few days, the render buttons will match the in-game preview-- no matter what.

I just need to write a new class to make the loading screen shorter. I already know how I'll do it-- I just need to plug it in.

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