|Because code screenshots are so interesting...?|
Balancing is something I'm staring at now. Or, I will, once I get numbers plugged into this. While I know that this will only be solved by play-testing and tweaking everything, it's really shocking to realize that in almost every game I play, items' and characters' stats don't actually mean anything on their own.
In other words, I could make a character's HP (hit points) to be 4. ... I could make a character's HP 400. Each one suggests a different system, and that's not something you think about a lot. Or at least, I didn't. I was the GM at tabletop nights who preferred to co-run with a rules lawyer / combat GM so I could focus on characters, story, personal quests and plot and everything story-ish about the adventure.
Anyway. Tldr: I'm not dead, though some days I probably acted / looked like a zombie. I'm happy with the new job-system prototype, and we're moving along. :)