Tuesday, February 7, 2017

Growing plants!

Not that I actually think full-grown corn is going to materialize the first day of spring. :P

Corn is growing, the clock is progressing.

Obviously plants won't grow this fast in game, but there's something satisfying about seeing them pop up like that. I'd meant to go back to the job system, but it's been so long since I had the strength to code, I thought I'd do something easy first. I've also scripted this in such a way that I can apply this script to any plant, and the LPC collection has peppers, carrots, artichokes, (eggplant? zucchini? cucumber?), and tomatoes as well.

Tomorrow's goal: change the lighting throughout the day-- dark blue at night, brightest around noon, with a nice happy glow around fires and lanterns. Keeping it simple, while I'm battling drug withdrawal.

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