Saturday, January 7, 2017

State of the Game

A very basic job system has been implemented! The test character can now:

  • walk to specified points (using the correct walking animations)
  • navigate around obstacles
  • go to bed
  • chop down trees
I've a few bugs to deal with on the last point because I reworked some code away from my original design, but that shouldn't take long. Harvesting a crop and eating a food item come next, and both will be easy and in quickly.

I've also implemented a test scene to quickly try out all these basics.

Test Scene Setup

I'm starting to really want a good code refactor, but I'm going to try to wait until I've finished with my goal list first.

Next up: character inventory, hauling to the stockpile, personal job queue and general public job assignments, character needs (food, rest) and character needs UI, building objects.

We're not out of the woods yet, but we're getting there. :)

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