- walk to specified points (using the correct walking animations)
- navigate around obstacles
- go to bed
- chop down trees
I've also implemented a test scene to quickly try out all these basics.
|Test Scene Setup|
I'm starting to really want a good code refactor, but I'm going to try to wait until I've finished with my goal list first.
Next up: character inventory, hauling to the stockpile, personal job queue and general public job assignments, character needs (food, rest) and character needs UI, building objects.
We're not out of the woods yet, but we're getting there. :)