Monday, January 2, 2017

In Which Everything Is Connected

I've been working on jobs, as promised.

Except... those jobs need to be connected to working, functional, responsive humans. Who need orders from the user interface. The placeholder human class was a cluttered, ugly mess of brainstormed wish-wash, and...

Well, it's been a bit slow-going because I went back and rewrote it all. On the plus side, I've neatly organized my humans into distinct pieces that will make them much easier to deal with.

In the absence of exciting 'this is done' announcements, have some slightly dishonest (Photoshop-ed) screenshots. I painted his eyes shut and added the speech bubble manually.

But, it will be a reality! Soon!

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