Tuesday, December 13, 2016

Biome Studies

I got to thinking-- random terrain generation would be easier if I had a clear idea of what my target is first. These are done in Photoshop with LPC tiles, though I did respect the grid. Freshwater beaches, wetland, and ruins will follow.

At the moment I'm using Voronoi's algorithm and Lloyd's relaxer to grab clumps of different terrains and spatter them on their own. Chunk of grass, chunk of dirt, chunk of sand, ect. In the future, based off of these images, I'll be using that algorithm to determine the biome instead.

Forest Study
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Meadow Study
(Retro) Mountain Study

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