Thursday, November 17, 2016

State of the Game: 2016-11-17

Hey there!

So, a short, short backstory, since this is my first post. My name's Eliza, and I'm a fantasy author / artist / software engineer. Early summer 2016 I got very sick with what's basically a long-term migraine. It's about as much fun as it sounds.

I'm currently confined to our homemade sensory deprivation tank (aka, the windowless office), popping the latest pills the neurologist has thrown at me, and would probably have gone crazy if I wasn't such a nerd. Because clearly, the logical thing to do in this situation is to make that video game I've been thinking about.

At the moment, I'm working on saving the character information-- as soon as I have that, my short-term saving goals will be met and I'll be able to move ahead to other things.

I've been working through Quill18's Base-Building Game Tutorial (which is a fantastic resource-- anyone who wants to dip their toes into game programming, take a look at the free Unity game engine and Quill18's tutorials). 

As of the end of Episode 28, though, my game design and Quill's are starting to go in very different directions. Walls and fences aren't part of my MVP (minimum viable product), for instance. Spawning resources, assigning jobs, and creating stockpiles are my main concern, and I mean to implement a 'Blueprint Mode' building system instead of grid blocks..

SO. Next step-- I'm skipping to stockpiles, and I'll be disabling the (functional) fence building system. We'll add that in later.

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