|10 hair colors is probably too much... but it's pretty?|
That's the problem with procedural games, really. A lot of 2d game sprites were made to be placed by an artist, not a foolproof-all-angles set up. Having ten hair colors means I should have ten hair colors in short, medium, and long hair. It really adds up quickly.
But, we'll make the genetics and hair growth much, much later. For now, I'll continue using my current code (and a four-options switch) and put the rainbow aside.
In the meantime-- I give you completely procedural forests and corn plants. This time, it's the actual tree and corn plants, not just their image stamped over and over, which means it will work with our pathfinding system. Which is now installed!
Next up-- re-installing the job queue classes that I made while following Quill's tutorial. The people will wander (idle) by walking a few steps this way and that when they have no jobs, and they'll navigate through the forest to cut down a specified tree, ect.
|I know this looks like other screenshots I've posted... but those are real, proper trees. ... We'll work on variety later.|