Wednesday, February 28, 2018

Health Update

Just so you know, I'm only mostly dead!

Also, I had a CAT scan today. I figured this was worth showing in lieu of a meaningful project update. I'll be back someday, I swear.

Wednesday, February 7, 2018

I made a super simple space shooter last night!

Made entirely from free art-- Creative Commons pieces from for the majority, and some free audio / VFX from the Unity store.

It's clunky, ugly, a little awkward, and needs love, but it's pretty fun to play... and given it was made in a day I'm pretty damn proud of it.

Wednesday, January 31, 2018

Warm-up successful!

My drag-and-drop floor-wall layout tool mini-project seems to have done the trick. That, and today's been my best day in the last six weeks.

Have some screenshots (if these make any sense). It's basically a two-day game jam amount of work for a healthy person. I'm making a retro-RPG style house interior, with auto-generated walls and a rotate tool for more angles.

Progress 1: We can drag and drop different types of flooring!

Progress 2: Back walls shoot up automatically! No automatic edge detection yet.

Progress 3: Figuring out the logic for the top border.
It's a tiny little thing, but I feel good about my coding abilities again. If I get a couple more good days, I'll tackle the last few issues holding the Character Creator project back.

If people are interested in this, I might be persuaded to release the code or the Unity project, so you can add to it or play with it yourselves. We'll see. :)

Sunday, January 28, 2018

Getting back to programming!

Well, the last month was miserable, but I'm finally starting to pull out enough to make things again.

Finishing the character creator's loading optimization's a pretty big task for my recovering brain, so in the meantime, I'm making a quick building "game".

It won't be much-- pick a floor, draw it out, have walls automatically appear. Pick the wall style you like. I'm implementing a tool to rotate the map 90° as well.

Just a fun little toy, but it should be a nice warm-up task. It'll also be a good exercise for maybe adding in map rotation in The Last Score later on.

Saturday, January 13, 2018

18 months of chronic illness

Tomorrow will be the eighteen month anniversary of my chronic illness.

For those who don't know, it's a status migraine: a migraine that doesn't go away.

I don't usually talk about it much. Most of what I do nowadays is pursuing a distraction from the pain and nausea and everything else that comes with my condition. I miss being able to move without getting sick. I miss being able to think clearly. Running. My old games. Music. Art. Writing.

It's so difficult to mourn the life you left behind.

Monday, January 8, 2018

More new designs

A few more designs! I've felt like hell for the last few weeks, but today's the way my doctor gets back in town, and I'm hoping to be feeling much better soon.

A high-low skirt, and demo-ing the previous clothes with the bell skirt.

Sparkles! Different styles on top, demos on bottom.

Tuesday, January 2, 2018

Some painting while I'm down...

Hey guys! Still really, really sick. I don't think I've been this bad off in... at least half a year, maybe longer. The good news is I've gotten some heavy-duty drugs, and I'll be back to seeing my doctor twice a week starting on the eighth. After that I should get back to my old, still-pained-but-not-as-miserable-self.

In the meantime, I thought I'd design some new, cute clothes for the LPC set. It's not much (front view only) but it's nice to get some new looks started, at least. The set could use some cute things.

Here's what I have so far-- a sweater thing and a skirted coat.